mr doot
jezgeon
sumo
"press a to jump". Jumps too little, falls down and land from the top || doesn't stop decelerating, shoots from bottom
something that switches controllers and you have to physically grab the controller different so it makes sense
Each color in the intro scene is a different game / portal
After the first one, each portal is locked by different conditions
system info (memory, OS, gpu, etc)
real life data (GPS? IP location? VPN? world event? number of players?)
Internet gathered info?
Each portal is a mini game to clear (prototypes)
Dialogues
TODO
use "extends" for levels, characters, etc
make generic bodyN loading/unloading on level change
fine tune hand/feet movement and restrictions
restrict pinJoint movement
Each hand can only move certain distance from its shoulder joint
rigidBody2D based hand movement, feet
dude has feet
instructions in pastebin to build godot + frt
instructions in pastebin to create a raspbian lite img that runs godot bins
unloading/loading player resources for doot2d
dude moves L hand w L stick, R hand w R stick
added legs, hip
github repo: https://github.com/peicou/rpi_joy.git
mr doot reacts to physics, L hand is a kinematic body. Only head and hand have sprites, there's L and R arms, L hand, torso
BIG ONE! Dynamic player load to support more than 4 players. just add to input map in project settings to support more players!! and maybe add more balls etc to controller script but that's all gravy. hard part is figured out.
COVID-19. didn't do much. housekeeping on RPI4, ideas on skeleton2D
implemented currentLevel in player script for different controller schemes for different levels
decoupling controllers+players from levels. Looking good.
moved players to starting point in level, emit signal when field animation is done, show active players on signal
players can switch colors <3
SUMO lvl: implemented timer that counts 1 sec and increments number label, reset powerLvl on collision :)
SUMO lvl: per-player timer up to 4. TODO: do something on collision. Maybe earn timer?
Back at it. looking great!
official display 60+ fps (800 x 480)
4 players connect/disconnect, join, ready
different scenes: player/controller, level, sceneChanger
Back at it. looking good.
TODO: spawn player dynamically instead of show/hide.
git maybe? for now zip file in drive gral storage
directInput works OK on rpi4, figure out XInput
Bought the house, dev halted
Working on GODOT for RPI4 (frt)