Running on GODOT 3.x for Steam Deck
simple game. Release something.
Genre mash?
JEZGEON
rock, paper, scissor as weapons
sumo-like the longer you don't touch anything the more power, deploy power on collision
start death-match, end all v 1 like betrayal at house on the hill
hidden in plain sight
projectile power is input code that freezes player until code is figured out
pointy end and target. top down view. Endless 15 sec rounds, pic a shape, place somewhere, the shape/(path?) stay through loops
like "operando" follow a trail to a flag in the middle
Rolls ideas:
find better name (heh)
speed penalty when using a roll when no rolls are available
get more rolls
Throw Line (vertical, horizontal)
Bouncy balls, figure out boss?
TODO
use "extends" for levels, characters, etc
make generic bodyN loading/unloading on level change
fine tune hand/feet movement and restrictions
restrict pinJoint movement
Each hand can only move certain distance from its shoulder joint
rigidBody2D based hand movement, feet
dude has feet
instructions in pastebin to build godot + frt
instructions in pastebin to create a raspbian lite img that runs godot bins
unloading/loading player resources for doot2d
dude moves L hand w L stick, R hand w R stick
added legs, hip
github repo: https://github.com/peicou/rpi_joy.git
mr doot reacts to physics, L hand is a kinematic body. Only head and hand have sprites, there's L and R arms, L hand, torso
BIG ONE! Dynamic player load to support more than 4 players. just add to input map in project settings to support more players!! and maybe add more balls etc to controller script but that's all gravy. hard part is figured out.
COVID-19. didn't do much. housekeeping on RPI4, ideas on skeleton2D
implemented currentLevel in player script for different controller schemes for different levels
decoupling controllers+players from levels. Looking good.
moved players to starting point in level, emit signal when field animation is done, show active players on signal
players can switch colors <3
SUMO lvl: implemented timer that counts 1 sec and increments number label, reset powerLvl on collision :)
SUMO lvl: per-player timer up to 4. TODO: do something on collision. Maybe earn timer?
Back at it. looking great!
official display 60+ fps (800 x 480)
4 players connect/disconnect, join, ready
different scenes: player/controller, level, sceneChanger
Back at it. looking good.
TODO: spawn player dynamically instead of show/hide.
git maybe? for now zip file in drive gral storage
directInput works OK on rpi4, figure out XInput
Bought the house, dev halted
Working on GODOT for RPI4 (frt)